Global Augmented Reality (AR) and Mixed Reality (MR) Market, By Component (Hardware, Software, and Services), Deployment Model (Cloud and On Premise), Distribution Channel (Offline and Online), Device Type (Head Up Display, Head Mounted Display, Projector, and Display Wall, and Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, and Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D and 3-D, Visualizations, 3D Modelling, Documentation, and Navigation), End User (Retail and E-Commerce, IT and Telecommunication, Automotive, Aerospace and Defense, Healthcare, Animation, Travel and Tourism, Energy, Media and Entertainment, Education, Construction, Games and Sports, and Banking) – Industry Trends and Forecast to 2031.
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