Global Esports Market was valued US$ XX Bn in 2018 and is expected to reach US$ XX Bn by 2026, at CAGR of XX% during forecast period. Esports are electronic game events, which are organized online or offline. Esports is gaining massive attention because of gaming events, social media and streaming sites i.e. YouTube, Twitch and mobile streaming apps. The growth of esports market is primarily driven by increasing esports popularity among youngsters i.e., hypnotic gaming
experience, the growing esports viewership, the esports awareness, etc. In addition, few trends of the esports market are the rise of platforms offering live esports coverage, increase in time spent on watching esports, and gaining contribution of brands in revenue growth. On the other hand, the growing cost of fame development, limited target audience and unclear media rights, adverse effects of video gaming on health may hinder the growth of the esports industry over the forecast period.
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